Build your kingdom, choose your class, and tame monsters in this procedurally generated open-world RPG.
Suggested to release on Stadia if the game is funded on Kickstarter.
Build your Kingdom
- Realtime base building
- Chop trees and mine for stone
- Villagers will spawn in your stronghold
- Manage game currency and resources for your kingdom
Choose your class
- Pick from one of three unique classes
- Each has its own unique skill tree and statistics
- Unique class armor and weapon sets
- Fight against mob enemies in groups or alone
- Farm or hunt resources to battle hunger
- Build barracks and command units to defend your kingdom
- Choose one of three unique elemental starters
- Find monsters is the open world
- Mix and match with your class to create unique combos
- Use your companion in realtime combat
- The procedurally generated game world provides infinite possibilities
- Discover new biomes each with its own fauna and flora
- Uncover an ancient story embedded into the world
Stadia GamesDB!: First of all, what can you tell us about Paratope?
Paratope: Paratope is a sustainability company, aiming to pioneer new gaming experiences, among other sectors of industry.
stdb: And now about the game, Skyclimbers, what are going to find the players that decide to play the game?
Paratope: Player choice is a big piece of the game, choose between many different gameplay systems to suit your play style.
stdb: For the type of game you are developing I think that, maybe, Stadia is a great place to stay, can you tell us if you are going to use any special feature of the platform on the game?
Paratope: Out of the supported features Stadia has to offer, crowd play and crowd share seem like the most relevant to us.
stbd: How comes the idea of making the game available on Stadia from the first moment without locking this possibility behind some stretch goal?
Paratope: We began adding Vulkan support for mobile and are using a supported version of the Unity engine. Stadia always seemed attractive as a diverse platform for us to publish on.
stdb: I read in an interview that you are going away from the way that the game industry is monetizing the games and you are more on the side of offering a, I don't know if we can say a "timeless" game. Can you explain to us more about that? The users don't have to pay for expansions, new creatures...?
Paratope: Yes, rather than attempting to remonetize our franchise with new sequels, we plan to keep expanding the base game for years to come. While also keeping a flat price at 40$ without any paid DLC, we can continue to deploy free updates such as other games in the genre. Minecraft is a great example.
stdb: With the lockdown, have Stadia supposed an advantage at the time of programming and stay in time with the release calendar?
Paratope: Not really, we operated on a very strict development budget prior to the pandemic, so we were able to survive through it.