Data Sheet
 Pixel Style  60fps

Moonlighter

Dev Crunching Koalas | Pub 11 bit studios | Rel 01-07-2021 | Pri 19.99 € | Free for Pro
Go Stadia Store | Play on Stadia

About the game

Become a hero!

During an archeological excavation – a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions. Rynoka, a small commercial village, was found near the excavation site – providing brave and reckless adventurers with treasures beyond measure.

Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.

  • Shopkeeping - While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
  • Meet the villagers - Getting to know Rynoka’s residents and understanding needs of customers is crucial. Some folks may have special quests for you, requesting rare items and offering handsome rewards in return.
  • Craft & enchant - Crafting and enchanting system is essential for your progression. Interacting with the villagers is the way to craft new armors, weapons and enchant existing equipment. This creates a great deal of flexibility and spices up the way the equipment is used.

Small Interview

Interview added: 24-06-2021

Stadia GamesDB! (stdb): Could you explain us who are Digital Sun Games?

Digital Sun Games (dsg): We are a video game studio based in Valencia. We started as a video game development services company for third parties but always with the idea of ​​one day making games with our ideas. Moonlighter is our first own game.

stdb: What are Stadia users going to find when they launch Moonlighter for the first time?

dsg: Well, a game with pixel art aesthetics about a tender that dreams of being a hero. Influenced by modern roguelikes like The Binding of Isaac and classic ARPGs like the zelda series. The gameplay is focused on two areas, the dungeons to which Will, the protagonist, has to go at night to get objects to sell in the store, and the store and the rest of the town where there is a more merchant part since the only way to progress in the game is to sell the items obtained in the dungeon well to have gold to spend on upgrades of all kinds.

stdb: How is the decision to launch Moonlighter on Stadia made? What do you find more attractive about launching the game on a cloud service?

dsg: Well, in the end the goal is to put the game in front of as many players as possible, something that every studio aspires to. In addition, we really wanted to see the game on such a different and future-oriented platform as stadia.

stdb: Have you noticed any difference between developing Moonlighter for Stadia and developing it for other platforms?

dsg: Well, the truth is that the development has been done by a company specialized in ports, so we haven't found out much :)

stdb: How long did it take you to have Moonlighter available for launch?

dsg: The development of Moonlighter in its day was about 4 years. The port of stadia has been about 6 months.

stdb: Will we have an exclusive Stadia feature in Moonlighter (like State Share for example)?

dsg: The truth is that I don't think we have implemented any exclusive stadia functions.

stdb: It is well known that the user base of any new platform is not very high. Apart from, I suppose, getting to have another platform that can generate income, do you expect anything more from this version?

dsg: Well, we know that at the moment there is not a large user base, but we really wanted to get to know the world of streaming platforms since we are convinced that it has a great future. The immediacy and simplicity it offers to access the games is wonderful, and it will continue to improve over time.



Stadia GamesDB! (stdb): ¿Podrías explicarnos quienes son Digital Sun Games?

Digital Sun Games (dsg): Somos un estudio de videojuegos con sede en Valencia. Comenzamos como una empresa de servicios de desarrollo de videojuegos para terceros pero siempre con la idea de hacer algún día juegos con nuestras ideas. Moonlighter es nuestro primer juego propio.

stdb: ¿Qué se van a encontrar los usuarios de Stadia cuando lancen Moonlighter por primera vez?

dsg: Pues, un juego con estética pixel art sobre un tender que sueña con ser un héroe. Con influencias de roguelikes modernos como The Binding of Isaac y ARPG clásicos como las saga zelda. La jugabilidad está centrada en dos ámbitos, las mazmorras a las que Will, el protagonista, tiene que ir por las noches para conseguir objetos que vender en la tienda, y la tienda y el resto del pueblo donde hay una parte más de comerciante ya que la única forma de progresar en el juego es vender bien los objetos conseguidos en la mazmorra para tener oro que gastar en mejoras de todo tipo.

stdb: ¿Como se toma la decisión de lanzar Moonlighter en Stadia? ¿Qué encontráis más atractivo de lanzar el juego en un servicio en la nube?

dsg: Bueno, al final el objetivo es poner el juego delante del mayor número de jugadores que sea posible, algo a lo que todo estudio aspira. Además, nos apetecía mucho ver el juego en una plataforma tan diferente y de futuro como es stadia.

stdb: ¿Habéis notado alguna diferencia entre desarrollar Moonlighter para Stadia que para hacerlo para otras plataformas?

sdg: Pues, lo cierto es que el desarrollo lo ha hecho una empresa especializada en ports, así que no nos hemos enterado mucho :)

stdb: ¿Cuanto tiempo os ha llevado tener Moonlighter disponible para lanzamiento?

dsg: El desarrollo de Moonlighter en su día fueron unos 4 años. El del port de Stadia han sido unos 6 meses.

stdb: ¿Contaremos con alguna función exclusiva de Stadia en Moonlighter (como State Share por ejemplo)?

dsg: La verdad es que creo que no hemos implementado ninguna función exclusiva de Stadia.

stdb: Es bien sabido que la base de usuarios de cualquier nueba plataforma no es muy alta. ¿Aparte de, supongo, conseguir tener otra plataforma que pueda generar ingresos, esperáis alguna cosa más de esta versión?

dsg: Bueno, sabemos que por el momento no hay una gran base de usuarios, pero nos apetecía mucho ir conociendo el mundo de las plataformas de streaming ya que estamos convencidos de que tiene un gran futuro. La inmediatez y simplicidad que ofrece para acceder a los juegos es una maravilla, y seguirá mejorando con el tiempo.

Remember you can follow Digital Sun Games on Twitter

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