About the game
GYLT is an exploration journey with stealth and combat sequences, and puzzles, in a terrifying, twisted and dangerous world, with a strong narrative component that connects Sally's inner world with her real problem: bullying. The game talks about this problematic from a very respectful point of view. GYLT doesn’t give a solution for it but it tries to show how easy it’s to be part of bullying and show how bad it is. We define GYLT as delicate horror as players of all ages can enjoy. It hides a delicate but clear message about bullying.
We define GYLT as delicate horror as players of all ages can enjoy. As our inspirations we tend to say Little Nightmares meets Twin Peaks meets 13 Reason Why or It’s like if RiME was writen by Stephen King.
- Exploration: Explore with simple navigation mechanics. combining smaller and more lineal locations with more opened areas. Deviate from the main path to find secondary puzzles and secrets that reveal more about world lore (Diaries, blood quartzs, jailed canaries) and will unlock a special ending. Secondary characters will add background information to the world.
- Puzzles: Observation, deduction and ability are needed to solve them and will make use of the character basic abilities, gadgets she finds across the game and other objects she can carry temporarily. The puzzles are contextualized and integrated in the world and narrative.
- Stealth & combat: Bizarre creatures will stalk Sally through her journey. These creatures represent the actions and feelings of bullying. Sally is defenseless girl but she can use the different items and gadgets and its upgrades she finds (flashlight, fire extinguiser, soda cans, batteries, inhalers) to fight the monsters she encounter and to heal herself. But not all of them can be defeated. Some of the monsters will be invulnerable to any of Sally’s resources and she’ll try to hide from them and avoid being discovered.
GYLT is on of the very few, or maybe the only horror game that people from all ages can play and enjoy, including kids.Horror games tend to be really explicit or are conceived for hardcore gamers. Ours is not. You can play GYLT, be scared, solve puzzles, run from the shapes, fight them…
It began with the idea of Guillermo Moreno. He had this idea of making a game about bullying. It was a very personal project, based on a real story.